Tag Archives: Salamandra

The Case of Good Fortune

Hello people! (and others)

We have a special Vendetta post today (or whenever you are reading this, naturally) This post highlights a box of wonders created by one of the finest and most creative makers in all of steampunk, in my experience. We came across this because Salamandra’s key was to be incorporated in it, but this had lead me to find the rest of his work and costuming. Here is a mind that embraces sheer childlike creative glee and combines it with great skill, craftsmanship and keen intellect. So, without further ado (hoping that was sufficient ado, for you) we bring you, The Case of Good Fortune and what its creator had to say about it!

___________________________________________________________________________

It’s in the second drawer down on the left, along with the Key of Erebor, the Key to Davy Jones’ locker, a complete set of Wills ‘Lucky Charms’ cigarette cards and an authentic signature from Van Kleist.

What is?

Salamandra’s key.

This is one of eight drawers in a wooden box that has seen better days. The drawers contain a number of seemingly random objects, like a sample of Holy Water, a bezoar, four baculums and a small pot of soot. These treasures are all part of the ‘Case of Good Fortune’, a Compendium of Good Fortune for the Discerning Traveler compiled by my grandfather in 1916.

The collection was put together as a means of harnessing the certainty of good outcomes that invariably follows the expert use of the right combination of good fortune charms. The power of this collection above any other, however, is the inclusion of a scientifically proven electrical system which directs the user to the optimal set of charms to use in any particular scenario by way of a series of knobs and flickering lights.

Hence when seeking good fortune with respect to wealth the user may be directed to a device that accurately predicts forthcoming lottery numbers, or when seeking fame the user might be directed to a pair of aurodium plated gold dice.

A special switch in the control panel allows the user to choose whether to accept good luck charms which rely on the placebo effect or not. The case has a mind of its own, however, and it sometimes knows better than the user.

Two particular points merit further mention. One is that the case includes a number of artefacts (including samples of hair, a wand, a tintype and a signature) from well known members of the UK Steampunk scene. There is also a sample of ore from the Spiffing-cum-Lightly tin mine. Together with Salamanda’s key it is expected that the inclusion of these charms (including Rapunzel’s hair and the Thestral tail hair) will enhance the power of the case when its contents are used within the Steampunk community.

The second point is that subsequent to its completion in 1916 a number of items in the case have found their way into later works of fiction including books and film, such as Felix Felicis (Harry Potter), Mr Pointy (Buffy the Vampire Slayer), the moustache curlers (Hercule Poirot) and the Tibetan thunderbolt (The Imaginarium).

The outside of the box is decorated with a number of tatty maps of The World, Great Britain, Morecambe and Madison Wisconsin as well as the route of the Orient Express. Having won the UK heat of the Steampunk World Suitcase Challenge at Morecambe the box will be (at least figuratively) off to Teslacon at Madison Wisconsin for the world final in November 2019.

The theme of Teslacon this year will be Murder on the Orient Express. The key fob belonging to compartment 66 is to be found in the third drawer down on the left. But will Salamandra’s key fit the lock?

Nimrod Lancaster III”

No photo description available.

No photo description available.

___________________________________________________________________________

Is that not a thing of joy??  We are desperately proud to have been in any way associated with this artefact. The Key was made by the equally amazing Mat Inkel of the Arcane Armoury. (whom we hope to work with again, as he is just generally wonderful) If you would like a key of your very own, you would be well advised to click on the following highlighted word. For more information on Sal’s key and the making of it, we did a post, which can be found here.

I hope (as always) this finds you well, inspired and thriving.

 

 

Advertisements

Breaking the moon

As far as I know, this is the first picture Tom ever did of Salamandra breaking the moon. It’s about ten years old. I don’t think at this point we knew why she was breaking the moon, either.

Those of you who have read either Inheritance as a standalone book, or as the second half of The Gathering, will know that Sal breaks the moon at the end of that book. Or appears to. Whether it is illusion, she never says. Is she really strong enough to split the moon in half and then put it back together later when no longer in a fit of pique? If she is strong enough, why is she hanging about on a small, grim island? Why hasn’t she taken over the world?

As the story unfolds, the questions of who and what Salamandra really is, what she can do, and what her limits are, remains pertinent. Obviously I’m not going to give you any spoilers for future books at this point!

In the meantime though, here are some things to ponder. What are the limits of your powers? How do you know? Why are you living the life you are living and not rushing off to do something far more dramatic and important? What are the limiting factors on your ability to change the world?

Visiting artists.

Hello people! (and others)

This is going to be a mostly-art Vendetta, and though I have titled it “Visiting artists” they are really both residents. Firstly, you have heard us saying wonderful things about our publisher-Sloth Comics, I assume. (If not, I will just say this is the best company I have worked with in my entire comics career) Well, how many other comics creators get to say that they have a fan art made by their publisher? This is now a thing that we get to say, and to show you. Here is the (utterly adorable) Salamandra-Sloth (she does magic very slowly, I expect) by Nicolas Rossert. He can not really be said to be a visitor only, as we have a long publishing relationship ahead, among many other things.

The second visiting artist who has become a resident is Mr. CliffCumber. He is originally from the UK, now residing in the US. (Just the opposite of me) We found him on Twitter and managed to drag him to the island (I do not specifically recall any kicking or screaming) He is now a regular artist for the Tales from the Squid and Teapot column, and has agreed to do some art for the Hopeless, Maine Tabletop role-playing game also. We consider him to be creative family, and he brings his own vision to the island but shows in every piece that he understands it on a very deep level. Here are two pieces from him. The first is a continuation of the adventures of a certain librarian on the island (We first saw her examining werewolf markings on a vase) The second is Sal (Salamandra) in her(flying) boat. I *may* be going to have to steal that lamp design on the back…

As always, I hope this finds you well, inspired and thriving.

Salamandra and The PLM

These two fabulous dolls were made by Sabrina Beckstead and sent to us. Which gives me an opportunity to explain The PLM a bit.

sal-and-plm

In the first volume of Hopeless Maine, we never name the creepy blonde girl. In the script she’s The PLM – The Poor Little Me. Her name, and her very existence owe to a song by Eliza Carthy – Me and Poor Little Me. I started wondering what a Poor Little Me would be like as a separate entity, and thus the PLM was born.

Thank you Sabrina for the awesome crafting, these two dolls have cheered us on darker days and are a constant reminder of why we are doing this stuff. And yes, they do normally live in our mistletoe.

Missing Girl Found!

(by Frampton Jones)

"I am not a lost girl!"The child who disappeared from Pallid Rock Orphanage along with Miss Calder, has now been found. The girl seemed dazed and could offer no explanation of where she had been all this time, who had taken her, or what had happened. Perhaps when she has had chance to recover from the trauma, she will be able to speak of her experiences. Pride requires me to add that I was the one who found the girl, aided by Doc Willoughby.

It is always odd finding myself part of the news, but on this occasion, I am delighted to have been of service. I have not yet had chance to speak with the ghost of Miss Calder regarding her demise.

I find myself wondering why some folk return from the dead and others do not, and what happens to those who do not walk amongst us.