Tag Archives: role playing game

A Traveller in Hopeless

Hello people! (and others) The lovely Matt Sanders has played Travels on Hopeless with his group of young humans and has this to report-

 

Hopeless, Maine – Travels in Hopeless – A Role-Playing Game for Adventurous Eccentrics

I’d like to just give you a little idea about the roleplaying game for Hopeless, Maine, and in the near future, I will provide an in-depth review, with all the ups and downs and ins and outs, along with video footage of the game in action.

But for now, let me get the mechanics out of the way, because I feel this game isn’t really about the core mechanics, but more about the nuanced elements of the mechanics and the game world and its atmosphere.

The core mechanics have at their root the Basic Roleplaying game from Chaosium, and any player of BRP and the now-legendary games that use it… Call of Cthulhu and RuneQuest… will be instantly comfortable playing this game. Well, maybe not with the magic, but I’ll get back to that later when I get further into the setting. It isn’t pure BRP, and has its own flavour and style, but those familiar with BRP will grasp it all very quickly.

For those not familiar with the BRP system, but who are experienced roleplayer, it uses a simple roll-under percentile system which is very intuitive and becomes second-nature almost instantly.

The world of Hopeless, Maine will most likely feel incredibly familiar to many readers. I found the world and its characters less like things I was being introduced to and more like things I’d almost forgotten that I knew everything about.

The inspirations are clear, and the world has a deep, dark, abiding melancholy to it, and any lover of Poe, Lovecraft, Carroll, and even Dickens, should find things to love about it. Think of as being like Nicholas Nickleby wandering through the narrow streets of Arkham, pining over his lost Lenore, who the Mad Hatter had sacrificed in an attempt to appease Yog-Sothoth.

The artwork fits beautifully amongst the text, and evokes a mix of childhood memories of those dark and lovely television shows for children that those of us who grew up in the UK and in the 60s and 70s know so well, and the drawings of Edward Gorey and Charles Addams.

The magic system, which I mentioned before, is incredibly thematic and versatile, and comes in two flavours… Folklore and Dichotomies.

Folkloric magic, also called witchcraft by some, is simple, quick magic, usable by most, which requires totems and talismans for its workings, and its practitioners can heal, curse, and defend.

Dichotomies are complex and lengthy rituals used to summon and bind demons, and are a far riskier proposition than witchcraft, and any error by the would-be demonologist could see them possessed or worse.

Don’t think it’s all about powers best left alone, there are also gadgets to be built, maintained, used… and misused… too. Steam or clockwork devices are the choice for the pragmatic adventurer, whilst if you really, really must make contracts with things from Beyond, yes, you can use demons to power your latest conveyance or weapon.

All in all, it is a lovely game, made even more delightful by the world that the Browns have crafted. Mr Healing has done a great job in adapting the BRP system and creating the versatile magics and gadgetry, and I won’t forget to mention Mr Cumber’s work in the Bestiary section either.

Any lovers of Hopeless, Maine who also enjoy roleplaying games really should indulge in this one, and thank you for tolerating my rambling style, as it’s been many, many years since I’ve written a review, and as I said at the start, expect a full, all-singing, all-dancing review very soon.

 

If this has piqued your curiosity, the core rules and the first scenario can be found here. I hope, as always, this finds you well, inspired and thriving.

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Why Do I Paint Monsters?

 

They say I am veiled as the paintings in my attic

that I keep my life concealed like skeletons beneath white sheets

that only hair pins hold me together and a spinster’s habits

that I am pale because only tentacles touch my heart.

How little they know what goes on in my secret place,

my haven, where I keep my paintbox, my paints, my easel,

which always tells the truth whoever steps from behind the curtain

into the frame and by the steady brush of my hand coalesces.

Why do I paint them? You ask. Why do I keep their faces

emptied out with a candle above as a nod to their puttering souls

lit without a single match by flames that grow ever brighter

as this island gets more hopeless and I grow wiser?

My life has not been easy. Read this in my downturned lips –

this would not have been my first choice, but now they want me

to oversee the rules of a new game I am hiding my damp brushes

and paints away and smiling a small smile like a masquerade.

 

Words by Lorna Smithers, who we welcome to the island with this piece. I have had the honor and pleasure of doing the art for two of her book covers- The Broken Cauldron and Gatherer of Souls. It is beautiful writing of the sort that will change your internal landscape.  Please visit Lorna here.

 

Art- Tom Brown

Hopeless Tourist Officer

Thank you, dear people Now let me explain

That if on Hopeless
You wish to remain

I am the chap
With whom to converse

The truth you will hear
For better or worse.

You have probably formed An impression so far

Of darkness and fog
Of the world left ajar

And while it is true
That things can look drear

There are many joys
To be found living here.

Uummm!
Ah!
The landscape is stunning

When viewed through the murk Which lends it a grandeur

And hides things that lurk On the edge of your vision

That watch as you pass That rustle the bushes

And slither through grass Behind you

Speaking of which
If you’re into your plants

The flora is…nice
Though some of it chants

In dialects dead
The language of dust

It whispers to both
The true and unjust

Constantly

Errr!

The animal life
Is completely unique

And whether it has
Toothsome grin or sharp beak

Tentacular grip
Or glowing green eyes

There are certainly habits To keep, it is wise

Lock your damn spoons away

We have many graveyards Really – a lot

So we know where our dead are As often as not

It’s not just the fact
That the corpse can up sticks

But the graveyards themselves
Are not geographically fixed

And the dead wander

The truth is, dear friends
To survive here you’ll need

A guidebook, a reference Something to read

That will tell you the rules Of this Island so odd

And give you some help
On the paths you have trod

And so we have made THIS…

A game, it is true
That will guide you

Prepare you,
And give you a clue

How best to endure
On this island of mist

To visit this land
And put up a fist

That cries NO to the demons Which infest our dreams

And wards off the vampires Who suck at our seams

To give us some hope
That out of despair

Something less Hopeless Can take to the air.

Written by the rather brillaint Keith Healing (Creator of Travels in Hopeless-the impending Hopeless, Maine RPG and all around lovely chap) Illustrated by Jacinta Haden-Newman who was our work experience student for a week. I see a bright future ahead of her! (DO look closely at the detail of the lighthouse)