You’ll meet Lilly May in volume 3 of the Hopeless Maine series. She doesn’t have a big role in this book, but she’s an important part of the rest of the story, and you’ll be seeing a good deal more of her. As you can see from this image, she’s an inventor. This isn’t my colouring, this is an early version Tom did because we needed a coloured version for the Stroud Steampunk Weekend poster.
Lilly May also features significantly in a prose book I started writing last year and fell out of and may well go back to.
So here are some things about Lilly May that aren’t obvious in the next graphic novel.
She uses the walking chair because she had polio as a child and doesn’t have much lower body strength as a consequence. She can stand up and move short distances, but mostly she needs the chair to get around. The chair is of her own designing, she built it, and she maintains it herself.
Lilly May spent most of her childhood at the orphanage, and built her chair in what had been Owen’s workshop, using scrap he’d collected. She is entirely self taught. Owen has no idea she’s been using his workshop, which is probably as well because Lilly May does things with magic that would make Own uneasy.
This became apparent to me while Keith Healing was developing the Hopeless Maine role play game and put together some mechanics for demon devices – a means by which players can put demons in devices to get stuff done. I’ve not paid too much attention to the game mechanics while writing, but I liked the idea, so made off with it. Lilly May’s chair has an entity residing in it. A detail that isn’t in the game – demons often like to be warm. Hopeless is a cold, damp place and sometimes demons make pacts on the basis of spending their time very close to a warm, dry boiler. Perhaps these are old, tired demons. I’m not sure.
At fifteen, Lilly May is already heartily sick of how people respond to both her face and her chair. She has little time for anyone not smelling faintly of oil and metal, unless perhaps they can offer her something on the magical side.