Tag Archives: gaming

Hopeless Role Play

As a young human, I played a fair few role play systems and it was a significant part of my life. One of the normal features of a role play game is that the world is… well… world sized. The setting you game in is usually as large as your imagination is willing to invest in.

A role play game set on Hopeless Maine is clearly a very different kettle of fish (or tentacles). It is, by any definition, a rather small setting. You could walk across it in a matter of days, and one of the features of the island is that it is very hard to leave it and go elsewhere. It is a tiny reality of its own, full of weirdness, but it is not really how most role play worlds function.

But, small can be beautiful. Small can be really intense and there’s not much scope to run away from the consequences of your actions. Everything you do as a player on Hopeless will stay round to haunt you – probably in a literal sort of way. You can’t just leave town and move on if things don’t go well, or you’ve nabbed the treasure or made an enemy. Outside of town, beyond the farms it is difficult to survive, which is why people mostly aren’t living there.

Hopeless as a role play setting is really good for intense scenarios. It lends itself to mysteries and murder mysteries. If you’re looking for a setting where your characters will have to make long term relationships with NPCs, this is for you. If you’re looking for situations where people have to think and role play rather than dungeon crawl, Hopeless works well. It’s not going to be the right setting for anyone who wants to spend their time slaying monsters, grabbing treasure and hooking up with pretty NPCs. But, if you like your gaming experiences to be weirder, more gothic and with more focus on the role play, this could well be the ideal setting for you.

The Hopeless Maine role play game has been a work in progress – and largely the work of Keith Healing – for some time now. We will have some significant news for you soon, we think, which is why I’m dangling this teaser-tentacle today. Also, the cover above is the old cover, there will be a new cover soon…

Meet Philomena Bucket

Please meet Philomena Bucket. She has recently shipwrecked on the island (which may explain her worried expression)

Philomena is a Traveller. Which is to say,  the example character in the Hopeless, Maine role playing game which is in development by Keith Healing. The whole project is coming along beautifully and has a publisher, so, fear not (or, not too much) it will be with you in the fullness of time. Keith understands the setting and the story in a way that makes us nearly giddy and is finding ways of having players explore and interact with the island and its flora and fauna (and those things which are uncomfortably neither or both) and create experiences and dark adventures.

Here, in Keth’s words, is how Philomena Bucket was born (or created) with some rolls of the dice-

“Philomena Bucket
These numbers tell us a lot about her. Philomena is of average build (STR 11) but a little sickly (CON  She could well appear a little pale and wan. However, her manual dexterity is good. She is not stubborn but can possibly be manipulated (WILL 10) but is of above average intelligence. She gets on pretty well with people (CHA 11) and is naturally drawn towards things spiritual (PSY 15).
Philomena rolled 52 on Class, making her as Middle class as could be, and 47 on Age. The player determines that as this is towards the top end of the range Philomena is 28 years old.
Given her physical characteristics and her high PSY Philomena’s player decides that she is an Artist specialising in painting. Her high PSY and DEX give her a base skill of 36% to which is added another 10% for her age, giving a total of 46%. She is pretty good but a bit rough around the edges.
She is a keen amateur Biologist.
Finally, and intriguingly, she is albino.”

If the roll had gone another way, she would have been inexplicably attractive to small bits of metal.

If you would like to know how all of this is developing and keep up with progress and news of release dates and such, I can recommend following the development blog, here!

 

Hoping (as always) this finds you well, inspired and thriving.