If you have been following the blog at all, you will know that there is a short Hopeless, Maine film in the works. Hopefully the first in a series. I’ve drawn the storyboards for a thirty second trailer which will require (among other things) the lighhouse that was built by Balthazar Lemon.
Claire Peacey has built the lighthouse for us in 3D, ready to be resin printed, painted and delivered to the studio (More on that process as it happens) To see more of Claire’s work please go here.
Hoping, as always, this finds you well, inspired and thriving.
What prompted us to think that making a Hopeless Maine black and white filmA Hopeless Film was a good idea? Let me tell you a story…
It started at Pagan Pride in Nottingham, in the summer of 2018. We stayed with Cat Treadwell, which was a wonderful thing to get to do. She was having a bit of a clear out, and we came home with a box set of Greta Garbo DVDs.
My maternal grandmother was a great fan of Greta Garbo, so this had pushed some nostalgia buttons for me. Garbo was one of the few actors to make the transition from silent films to talkies, and some of the films in the box set were silent.
Watching these films together, Tom and I were struck by the technical similarities between comics and silent films. There’s less space for text in a silent film, making the interplay between what’s done as an image and what is words closer to comics than to modern film, I reckon. Facial expressions are super-important in both forms, and often more stylised than naturalistic.
We spent a lot of time talking about all of this, initially just because it interested both of us. We were wondering what we could learn from silent films that would help us as comics creators. Somewhere in those conversations, Tom said something to the effect that he thought The Blind Fisherman would make an excellent black and white silent movie in the style of these period pieces. I agreed, and at the time that seemed to be the whole of it.
The Blind Fisherman is a sequence of illustrations and poems that you can currently find at the front of Hopeless Maine, The Gathering.
Before we get any further, I’d like to mention that the fisherman in question matches the legal definition of ‘blind’ in that he has significant sight impairment, not total blindness. This is most usually the way of it. Some of the things he does in the sequence have a magical component to them which is why he binds his eyes – it’s just better not to be distracted by looking.
This sequence began life the autumn we launched Hopeless Maine as a webcomic (back when we were itisacircle.com). We’d started this Hopeless Vendetta site already while we were waiting for technical stuff on the webcomic. Tom wanted to launch with something a bit special, and also he is slightly masochistic, so he did this series of images telling a story. At the last minute he realised he wanted an extra image and sat up all night just before the webcomic launch! Not something I can recommend, but we weren’t living together then so getting him to go to bed was a good deal more difficult.
The words followed the images. I was painfully inexperienced around comics at this point, and working with a forgiving webcomic format, not the harsh realities of the printed page. If I was doing it now, I would be thinking from the start about how the words might fit and be big enough that a middle aged person like myself might be able to read them! One of the pieces in the set pre-dates the art, and was written as a song in my late teens. It was such an uncanny match that I felt I’d been moving this way all along.
The Blind Fisherman wasn’t in the Archaia editions, but Nick at Sloth was happy to give it a home when Personal Demons and Inheritance combined to be a single volume. It also meant we had something extra in there, which felt good. So at that point, that we had got an eccentric combination of art and words into the front of a fat comic was the extent of our aspirations.
Tune in next week for another instalment as I try and explain the curious journey of going from this initial body of work, to making a film.