We’ve been designing some new Hopeless, Maine creatures! These are primarily for the role play game, but could turn up other places, too. Skitterlings were initially designed by Dr Abbey.

Skitterlings inhabit caves and tunnels, and make distinctive rustling noises as they move about in the dark. They can see perfectly well in the dark or in light. They tend to frequent walls and ceilings as this makes it easier to attack anything else that happens to be in their tunnels. Skitterlings will cheerfully eat anything smaller than they are, and at full size they can be larger than people. They’re also very protective of objects in their tunnels. That means you can use them to protect your hidden treasures/secrets assuming you can get past them in the first place to drop something off. If you bring a sacrifice, it is entirely possible to leave them an object to protect while they are eating. However, there is no meal tempting enough to stop a Skitterling from protecting its stash. Which might of course be treasure, or a carefully hidden weapon, but might equally be a stick that fell in from a hole in the ground, or a rusty bucket someone abandoned while running away. A Skitterling is best fought off with bladed weapons, and may retreat if you don’t seem to be threatening its precious stash. And yes, they will fight to the death to protect the rusty bucket.

Tom here- This was my interpretation of Dr Abbey’s design sketch. So much fun because he thinks of things that I never would, but there was also enough ambiguity in the design that I had the opportunity to discover how some elements would work in “reality”.

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